Ever felt like mastering the dancing floor with some sick moves? If you are shy one and you love videogames, Conga Master is right up your alley, and you can only find it on Steam, the quintessential gaming platform of our time.
Conga Master is game programmed to make you the soul of any party since the basic mechanism behind it is to build a Conga line and keep it up going for as long as you can. Is the sort of game that is simple and fun enough to be on Steam.
This is Why Steam is the Best Place for Conga Master
The platform is well known for being the backup site used by many people to patch the popular shooter Counter-Strike for most of 2002 and well into 2003. They have grown to become a powerful gaming company that integrates a digital storefront and a library of curated content as well.
Although Conga Master is a brand new game that appeals old time users with its vintage design, Steam is full of games that are dearly remembered by many people that still are played to this day and need patch and modifications to keep going. Steam makes this task easy by offering seamless integration to every base game they have on their servers.
Old school games such as Day of Defeat need certain mods to work properly on modern computer devices, and Steam offers them the option to keep going as long as they have a solid fan base that is still willing to play these games. This is certainly a relief for many old school gamers who no longer have to scrap every dark corner of the internet to keep their games going.
The Story of Success for Valve and Steam
Conga Master is a great gem created by a small team of developers who are just looking to share their funny concept with as many people as they can reach. Steam, however, can be used for so much more when it comes to delivery of games. The site blew up on the mainstream with the release of one of the most popular games ever: Half-Life 2 in 2004.
In those days Steam did something that no one had tried to do with videogames to that date. They allowed users to stage the files of a game in their computers before the game launched. When the day of release finally arrived, Steam sent a signal to whoever was logged on the platform announcing the launch of the game and unlocking the file play with it instantly.
Undercoders, the developers of Conga Master are one of the many names creating content for Steam these days, but it wasn’t always like this. The company worked mostly with their own IPs until October of 2005, when they extended their services for third-party studios to sell games directly to users with no need of publishers.
The strategy paid off real fast. Steam signed a deal with Valve and users got instant access to all their catalog of games to play them on the platform. This move also essentially killed the sales of physical copies for computer games since gamers no longer had to hunt down a retailer who carried the game in their format of choice.
Steam didn’t stop there. The first offerings of third parties were Darwinia, and Ragdoll Kung Fu and both games did great on the Steam storefront. After Valve, other publishers came along and signed similar deals, with heavy hitters such as Capcom, Eidos, Konami, and ID Software coming along. The platform kept getting bigger with almost 14 million users by 2007 and a catalog of nearly 150 titles.
Steam Understands Gamers
Steam as a gaming platform has been successful for having a good measure of the market. Conga Master could have been published in any of the many streaming services that have tried to set foot in a market that was essentially created by them, but no one comes a single step closer to offering what Steam offers in term of services and added value for subscribers.
A lot of publishers have tried to set shop with their own take of gaming streaming services, but very few can hold a candle to the diverse features offered by the platform. One of the most popular is the possibility to integrate and manage the library of games of any user. There are also other services for developers and users as well, such as Steamworks, Steam Community, Steam Workshop, and others.
The behind Conga Masters choose Steam because they see success were others keep failing. There are a few services that can try and offer the same basic premises of Steam, but it’s hard to top the number one when you don’t have anything else to offer such as it happens with Origin. Companies trying to set shop based on their catalog of games are seeing their efforts backfire because none of them have the type of framework that has been put in place by Steam since they made their mark on the gaming industry.